Wednesday, October 12, 2022

WARG Halloween Encounter


WARG
An October encounter
English scouts discover a tomb and a host of undead in a forest.
Soldiers are sent to eradicate the evil.

Order of Battle
English # Type                   Quality    Pts Total Move Range   Combat Value
             2 Musket Infantry  Average   4    8        1           2               2
             4 Regular Infantry Average   3   12       2                            2
             2 Cavalry              Average    3    6        3                           2
             8                                                26

Undead #         Type           Quality      Pts    Total     Move Range   CV
              6      Skeletons      Average     2        12           2                   1
              2      Zombies        Average     2          4           1                   2
              1      Vampire             Elite       4          4           3       3          3
              2  Jack-o-Lantern    ----------    2          4           0                   0
              9                                                         24

Scenario Notes
The Jack-o-Lanterns are immune to missile fire and
explode in any close combat, causing a casualty on 3,4,5,6
The Skeletons are light infantry and are -1 to hit by missile fire
The Vampire instead of moving can cast a magical aerial attack
that is not blocked by terrain or other units
The English player wins by defeating the Vampire and the 2 Jack-o-Lantern




Victorious Vampire
Fleeing English survivors
 

Wednesday, September 28, 2022

WARG's "Wagon of Death"

 


The Sciatica Empire is in the process of completing construction of its ultimate weapon, the “Death Wagon”. On its way to the site of final construction, it breaks down. Seizing on this information, the rebel Niemannites plot an ambush to destroy the “Death Wagon” before it is completed and becomes invincible.


The Niemannite command and longbows

Niemannite longbows and peasant infantry with scythes

More Niemannite peasants with pitchforks and longbows

 The Sciatica Empire on the left side of board, the Niemannites rebels on the right
Imperial troops attempt to drive the rebel longbows off the hills 

                          The "Wagon of Death" is set ablaze and destroyed
                                     The Niemannite peasants prevail

Unfortunately, the Niemannites learn there was a duplicate "Wagon of Death" that escaped them and must be faced at a later date in the sequel WARG's "Wagon of Death" II  

OOB:

Niemannites:

1 leader (regular infantry), Hans  

2 light infantry

4 regular infantry

2 longbows


Imperial Death Wagon:

3 regular infantry

3 light infantry with muskets

1 Wagon, leader, attacks as crossbow, cannot move, until repaired, counts as heavy cover (-2) 6 damage to destroy



Wednesday, August 31, 2022

WARG (Wednesday Afternoon Retired Gamers) rules

 


WARG (Wednesday Afternoon Retired Gamers) rules are an unfinished, simple, and non-commercial set of rules protected by numerous curses and cantrips. 

WARG games are played on a board that is 9 X 9 squares (size of squares varies according to base size to allow 2 bases in square for close combat) and divided in to 3 equal zones (left, center, right). Though we have played on a 7X9 board, still using the 3 zones.


WARG activation cards:

At start, draw 2 cards, select 1, draw card, when entire deck is used, reshuffle discard pile, repeat.

Note: for solo play, use 2 decks drawing 1 card each turn per side/deck. 

The activation cards: 

1 unit each zone; 1 unit left flank; 1 unit in center; 1 unit right flank; 1 unit both flanks; all units left flank; all units center; all units right flank; all units both flanks; all units; 1 unit any zone; 1 unit with command unit.

If card cannot be used, discard and 1 unit anywhere can be activated.

Optional simple activation is roll a 4, 5 or 6 on a 1d6 for each unit to see if it is activated every turn or roll a 1d6 each turn to determine the number of units that can be activated.

We use a "scenario sheet" with the order of battle, victory conditions and any retreat restrictions or special rules.

Influences for WARG rules: "DBA ", "Triumph!", Bob Cordery's "The Portable Wargame" series, Osprey Publishing's Rampant rules series, Neil Thomas' "One Hour Wargames", Borg's "Command & Colors" and the countless number of free or low cost homebrew rules sets shared on the internet. 

The current WARG rules are in the files section of the Gamer's Guild FB group.

Portable Fulford Gate  being stored:






Wednesday, August 24, 2022

Edgehill October, 1642 in 15mm

                           The first major conflict of the first English Civil War.


Earl of Essex (Parliamentarians) on left side and Charles I on the right side of board

                                                      "Roundheads"
"Cavaliers"
The battle begins
Royalist artillery takes an early hit
Royalists redeploy cavalry


Essex's forces remain strong in the center
Cavalier casualties
Roundhead losses
Victory for the Parliamentary forces under the Earl of Essex

   Never place military miniatures on consignment.  Nevertheless, these units will be remounted before the next WARG ECW battle. 

Order of Battle: both sides, 6 infantry (3 pike & 3 musketeers), 2 cavalry and 1 artillery. Victory condition: "The Royalists must sweep the field of the Parliamentarians."





Wednesday, August 10, 2022

1214 A.D. somewhere near Bouvines in the County of Flanders in 15mm

 


French top of photo, King John's allies at bottom

A victory for the allies (left side of board) over King Philip Augustus of France


Victory conditions met by the allies led by HRE Otto IV: 1 knight and 3 others destroyed

OoB:  each side balanced with 3 Knights (elite), 2 Spears (average) and 2 Bows (average)

This is what happens when a general can only roll 1s   8-)
No battle is complete without trees from Battlefield Terrain Concepts


Wednesday, July 27, 2022

Fulford Gate with Granny Grate, Portable WARG

 


   The Vikings sailed up the River Ouse, disembarked and headed towards York  


looking towards the British defenders


  Earl Morcar and Earl Edwin's British forces

                                                The Viking invaders


The Vikings attack on their left flank (top left) 

 The Vikings capture the hilltops and force the British forces to retreat into the city and giving the Norsemen a slight victory, but a victory all the same.   




Granny Grate prep

                                                   Definitely Portable

Wednesday, July 20, 2022

NoteQuest-Expanded World, a solitaire RPG on a hot summer's day

 NoteQuest-Expanded World from Green Little Things is a simple, inexpensive solitaire RPG by Brazilian designer Tiago Junges and available for download from DrivethruRPG for $2.00. There is also a NoteQuest group on Facebook.


Who knows ? a solitaire version of Bloody 20s/Public Enemy may be in the works.