Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts

Wednesday, April 20, 2022

Space Dice Battlegrounds




 Wednesday Afternoon Retired Gamers (WARG) are back with ...

Space Dice Battlegrounds, episode 6

Welcome to a space/time anomaly inhabited and ruled by dice. Their existence is governed by competition and elimination.”

Setup: Each side rolls 6, 6 sided die (each side has a different colored set of dice) . Reroll any die with a 1 or 6. This is your army.

Initially, place a die in any unoccupied square. Players take turns in order of placement.

Playing board consists of an 8x8 squared board (a chess board, will do nicely) or a homemade 9x9 squared board. Terrain optional.

Dice to see who goes first, and then alternate turns or you can roll die every turn to determine who moves first.

Activation: roll a 6 sided die to determine how many units (die) you can move.

Movement: any die can move into any square.

Attack: A die in the same square as an opponent's die, must attack. Each side rolls a 6 sided die, higher die roll wins the battle. The losing die/dice decreases the number on the die/dice. When a die with a 1 on it loses a battle, the die is removed from the board.

Modifiers: Die that initiates combat adds 1 to its die roll.

                  When more than 1 die of the same color is in a square add                    1 to its die roll. (if the side with multiple dice loses the                             battle, both die decrease the number on their die).

Victory: Play continues until one side is eliminated. 

Addendum: maximum of 2 die of each color in a square.

These rules allow for up to 4 players.


(c) copyrighted in 2022 by Rick Krebs,   All rights reserved

Saturday, November 18, 2017