Showing posts with label Granny Grate. Show all posts
Showing posts with label Granny Grate. Show all posts

Wednesday, September 6, 2023

Mongols to the right and Eastern Romans to the left

Mongols to the right and Eastern Romans to the left

Roman shields

Mongols command


Mongols overwhelm Roman forces
 
CV=  Combat value

Wednesday, August 9, 2023

Granny defends the Bridge

Mauchunk on the left and Shickshinny on the right
                                                     Mauchunk dismounted cavalry and artillery.
                                                           Shickshinny regular infantry

 
                                                                Half way in the battle

                                                                      Order of Battle

             Decided to use some old granny grate armies on an experimental new board.


                                                     Board made with these from Amazon 

Wednesday, March 29, 2023

Uruk, after the walls fell

                       

Darmok defending the ruins on the left & Jalad's army on the right
Jalad's light chariots
Darmok's archers in center, flanked by his regular troops 
                                   The ruins of Uruk, where the walls fell
 

The advance begins
Darmok's forces (bottom) struggle to hold off Jalad

Victory for Jalad, whose army pillaged large supplies of rice

 OoB: 

          Darmok: 4 bows

                         1 Heavy Chariot

                         2  Regular troops


            Jalad: 4 light chariots

                       4 regular troops

Not since the "Epic of Gilgamesh" has there been a more heroic desert saga than Uruk, when the walls fell.  

        






Wednesday, January 11, 2023

Spider & Snits versus the Dwarves of Mam Malduhr, a WARG tale

 

Grusid Darkmaul, Othog Ironbow, Brusum Leadhand, Thefril Chaosbow, Tulgik Coinbender, Yather Dummaker, Madith Woldpike, Numet Oakspine, Gralgrul Flaskhorn and Greibrid Cragview make up the dwarven security patrol for the area that surrounds the Dwarven Fortress, Mam Malduhr. 

the "Snits" Goldie, Silver, Nude and "others"

the Giant Spider

Spider and Snits to the left, Dwarves on the the right



The early stages of the battle

                     
                        Madith Woldpike becomes the first dwarf to be webbed 


  The snit named Greenleaf breaches the fortress of Mam Malduhr and cheers on                                                           its compatriots. 


The Wizard Tarn suspends the flow of time and proclaims, "Losing is fun".

Dwarven losses: Brusum Leadhand, Yather Dimmaker and Madith Woldpike
Snit losses: BossSnit, Bluee, Goldie and Magenta

Order of battle:  2 Dwarven pikes, 2 dwarven crossbows, 6 regular dwarven infantry
                          8 Snits and 1 Giant Spider   

The Wednesday Afternoon Retired Gamers (WARG) congratulates Tarn and Zach Adams on their very successful launch of the classic "Dwarf Fortress" on Steam.

May there always be more emergent narratives in gaming !!

Wednesday, December 14, 2022

WARG Dwarf Fortress

 The December gathering of WARG (Wednesday afternoon retired gamers) is called to order.




The dragon attacks the blue dwarves

The dragon attacks the blue dwarves again

The dragon attacks the green dwarves


The Blue dwarves fail to capture the fortress, and retreat, defeated. They will find somewhere else to grow their plump helmets.


Wednesday, August 31, 2022

WARG (Wednesday Afternoon Retired Gamers) rules

 


WARG (Wednesday Afternoon Retired Gamers) rules are an unfinished, simple, and non-commercial set of rules protected by numerous curses and cantrips. 

WARG games are played on a board that is 9 X 9 squares (size of squares varies according to base size to allow 2 bases in square for close combat) and divided in to 3 equal zones (left, center, right). Though we have played on a 7X9 board, still using the 3 zones.


WARG activation cards:

At start, draw 2 cards, select 1, draw card, when entire deck is used, reshuffle discard pile, repeat.

Note: for solo play, use 2 decks drawing 1 card each turn per side/deck. 

The activation cards: 

1 unit each zone; 1 unit left flank; 1 unit in center; 1 unit right flank; 1 unit both flanks; all units left flank; all units center; all units right flank; all units both flanks; all units; 1 unit any zone; 1 unit with command unit.

If card cannot be used, discard and 1 unit anywhere can be activated.

Optional simple activation is roll a 4, 5 or 6 on a 1d6 for each unit to see if it is activated every turn or roll a 1d6 each turn to determine the number of units that can be activated.

We use a "scenario sheet" with the order of battle, victory conditions and any retreat restrictions or special rules.

Influences for WARG rules: "DBA ", "Triumph!", Bob Cordery's "The Portable Wargame" series, Osprey Publishing's Rampant rules series, Neil Thomas' "One Hour Wargames", Borg's "Command & Colors" and the countless number of free or low cost homebrew rules sets shared on the internet. 

The current WARG rules are in the files section of the Gamer's Guild FB group.

Portable Fulford Gate  being stored:






Wednesday, July 27, 2022

Fulford Gate with Granny Grate, Portable WARG

 


   The Vikings sailed up the River Ouse, disembarked and headed towards York  


looking towards the British defenders


  Earl Morcar and Earl Edwin's British forces

                                                The Viking invaders


The Vikings attack on their left flank (top left) 

 The Vikings capture the hilltops and force the British forces to retreat into the city and giving the Norsemen a slight victory, but a victory all the same.   




Granny Grate prep

                                                   Definitely Portable