Wednesday, August 31, 2022

WARG (Wednesday Afternoon Retired Gamers) rules

 


WARG (Wednesday Afternoon Retired Gamers) rules are an unfinished, simple, and non-commercial set of rules protected by numerous curses and cantrips. 

WARG games are played on a board that is 9 X 9 squares (size of squares varies according to base size to allow 2 bases in square for close combat) and divided in to 3 equal zones (left, center, right). Though we have played on a 7X9 board, still using the 3 zones.


WARG activation cards:

At start, draw 2 cards, select 1, draw card, when entire deck is used, reshuffle discard pile, repeat.

Note: for solo play, use 2 decks drawing 1 card each turn per side/deck. 

The activation cards: 

1 unit each zone; 1 unit left flank; 1 unit in center; 1 unit right flank; 1 unit both flanks; all units left flank; all units center; all units right flank; all units both flanks; all units; 1 unit any zone; 1 unit with command unit.

If card cannot be used, discard and 1 unit anywhere can be activated.

Optional simple activation is roll a 4, 5 or 6 on a 1d6 for each unit to see if it is activated every turn or roll a 1d6 each turn to determine the number of units that can be activated.

We use a "scenario sheet" with the order of battle, victory conditions and any retreat restrictions or special rules.

Influences for WARG rules: "DBA ", "Triumph!", Bob Cordery's "The Portable Wargame" series, Osprey Publishing's Rampant rules series, Neil Thomas' "One Hour Wargames", Borg's "Command & Colors" and the countless number of free or low cost homebrew rules sets shared on the internet. 

The current WARG rules are in the files section of the Gamer's Guild FB group.

Portable Fulford Gate  being stored:






Wednesday, August 24, 2022

Edgehill October, 1642 in 15mm

                           The first major conflict of the first English Civil War.


Earl of Essex (Parliamentarians) on left side and Charles I on the right side of board

                                                      "Roundheads"
"Cavaliers"
The battle begins
Royalist artillery takes an early hit
Royalists redeploy cavalry


Essex's forces remain strong in the center
Cavalier casualties
Roundhead losses
Victory for the Parliamentary forces under the Earl of Essex

   Never place military miniatures on consignment.  Nevertheless, these units will be remounted before the next WARG ECW battle. 

Order of Battle: both sides, 6 infantry (3 pike & 3 musketeers), 2 cavalry and 1 artillery. Victory condition: "The Royalists must sweep the field of the Parliamentarians."





Wednesday, August 10, 2022

1214 A.D. somewhere near Bouvines in the County of Flanders in 15mm

 


French top of photo, King John's allies at bottom

A victory for the allies (left side of board) over King Philip Augustus of France


Victory conditions met by the allies led by HRE Otto IV: 1 knight and 3 others destroyed

OoB:  each side balanced with 3 Knights (elite), 2 Spears (average) and 2 Bows (average)

This is what happens when a general can only roll 1s   8-)
No battle is complete without trees from Battlefield Terrain Concepts