Wednesday, June 28, 2023

a Risky ACW crossroads Meeting engagement

                       

Union on left, Confederates on right


    Victory for the Union after Confederates lost their cavalry (on right) unit to artillery fire

OoB: Union and Confederates each have 2 units infantry, 1 unit of Cavalry & 1 unit of Artillery.

Unit activation was using a deck of Risk(tm) cards. Rules were latest edition of WARG rules.

Wednesday, May 31, 2023

ChatGTP wargame

ChatGPT:
Certainly! Here are the rules for a wargame using a deck of standard playing cards:

Objective: The objective of the game is to win all the cards in play by capturing your opponent's cards.

Setup: Shuffle standard deck of playing cards. The suits and colors do not matter in this game; only the numerical values of the cards are relevant. Deal the entire deck evenly between the two players, so each player has an equal number of cards.

Gameplay: Both players simultaneously reveal the top card from their respective decks. The player with the higher card value wins the round. Ace is considered the highest value, followed by King, Queen, Jack, and so on, down to 2 being the lowest value.

Capturing Cards: When a player wins a round, they capture both their opponent's card and their own card and place them face-down in a separate pile in front of them. These captured cards will be used in subsequent rounds.

Tie Resolution: If both players reveal cards of the same value, a "war" occurs. In a war, both players place an additional three cards face-down on top of their original card. Then, they each reveal a new card. The player with the higher card value after the war wins all the cards played in that round. If there is another tie, the war continues with an additional three cards until a winner is determined.

End of Game: The game continues until one player has no cards left. The player who captures all the cards in play is the winner.

Optional Rule - Double War: To add more excitement, you can introduce a "double war" rule. In a double war, if there is a tie during a war, each player places an additional five cards face-down instead of three, before revealing a new card. This rule prolongs the war and increases the stakes.

Optional Rule - Limited Wars: If you want to avoid excessively long games, you can set a limit on the number of wars that can occur in a single round. For example, you could agree that after three consecutive wars, the player who wins the third war wins all the cards on the table.

Remember, these rules are just a framework, and you can modify or add additional rules to suit your preferences. Have fun playing your wargame with the two decks of standard playing cards!




 

Wednesday, March 29, 2023

Uruk, after the walls fell

                       

Darmok defending the ruins on the left & Jalad's army on the right
Jalad's light chariots
Darmok's archers in center, flanked by his regular troops 
                                   The ruins of Uruk, where the walls fell
 

The advance begins
Darmok's forces (bottom) struggle to hold off Jalad

Victory for Jalad, whose army pillaged large supplies of rice

 OoB: 

          Darmok: 4 bows

                         1 Heavy Chariot

                         2  Regular troops


            Jalad: 4 light chariots

                       4 regular troops

Not since the "Epic of Gilgamesh" has there been a more heroic desert saga than Uruk, when the walls fell.  

        






Wednesday, March 8, 2023

A Baron's War, 1215 or the search for Capicola



 


Due to the longest string of rolling 1s for activation in US gaming history, no further commentary will be forthcoming.

Wednesday, February 15, 2023

Premier WARG Jousting tournament

 


This is what happens when the biggest Football game of the year (Man City at Arsenal) is at the same time as the Wednesday Afternoon Retired Gamers (WARG) event. Another attempt at Jousting rules.



Despite being unavailable for today's match in London. Sir Thomas of Partey wins the WARG Premier Jousting tournament unseating Harry of Kane MBE. 

Wednesday, February 1, 2023

Plastic ships & Old Men

The nations of Franklin & Rikard face off in a naval contest in the Sea of Cody

The Rikard Fleet

The Franklin Navy

Using a set of experimental naval rules that Frank created for WARG based off         the Galleys & Galleons rules 






Sunken ship debris provides additional obstacles




 The remnants of the Franklin Navy sails off to fight another day

Wednesday, January 11, 2023

Spider & Snits versus the Dwarves of Mam Malduhr, a WARG tale

 

Grusid Darkmaul, Othog Ironbow, Brusum Leadhand, Thefril Chaosbow, Tulgik Coinbender, Yather Dummaker, Madith Woldpike, Numet Oakspine, Gralgrul Flaskhorn and Greibrid Cragview make up the dwarven security patrol for the area that surrounds the Dwarven Fortress, Mam Malduhr. 

the "Snits" Goldie, Silver, Nude and "others"

the Giant Spider

Spider and Snits to the left, Dwarves on the the right



The early stages of the battle

                     
                        Madith Woldpike becomes the first dwarf to be webbed 


  The snit named Greenleaf breaches the fortress of Mam Malduhr and cheers on                                                           its compatriots. 


The Wizard Tarn suspends the flow of time and proclaims, "Losing is fun".

Dwarven losses: Brusum Leadhand, Yather Dimmaker and Madith Woldpike
Snit losses: BossSnit, Bluee, Goldie and Magenta

Order of battle:  2 Dwarven pikes, 2 dwarven crossbows, 6 regular dwarven infantry
                          8 Snits and 1 Giant Spider   

The Wednesday Afternoon Retired Gamers (WARG) congratulates Tarn and Zach Adams on their very successful launch of the classic "Dwarf Fortress" on Steam.

May there always be more emergent narratives in gaming !!