Thursday, November 30, 2017

NPA Triumph! at the Camel's House


The Battle of Gaugamela/Arbela using Triumph! rules and the No Paint Armies (NPA). Please click on the photos to enlarge.

 The earth shook as the armies approached. The gods were foretelling that this would be an unsettling battle for Alexander
 Darius chooses to challenge General Parmenion's cavalry with his skirmishers on the Macedonian left.
 Alexander only activates his forces in the center.
Alexander (purple/blue) defeats the Persian (red) spears on his right flank, while holding his position with his Companions. 
 Despite early losses, the Persians activate and fully engage in their center and right flank. 
The Persian's aggression is rewarded with the defeat of the Macedonian light foot (auxilia) by the Persian cavalry. The Macedonian right flank was threatened. Would Parmenion's cavalry hold ? However, as in history, Darius and his chariots evade to the rear.
 Alexander could wait no longer and he and his Compatriots press forward on their right flank, but with mixed results.
Alexander manages to solidify his left flank, though Parmenion's cavalry falls back. 
 Alexander and his Compatriots continue to press forward on the Macedonian right flank.
 Let the die decide. Another Persian spear is flanked and defeated as the Persian chariots fail to sustain traction against the Sarissa Phalanx..
 The Compatriots continue to move forward, but the rest of the Macedonian right flank stalls.
 The Macedonian center holds firm, while Parmenion's cavalry continues to fall back.
 Darius continues to evade while the Macedonian center solidifies.
 Success on Alexander's right wing 
 The Macedonian left wing holds firm.
 Alexander and the Compatriots, supported by their javelin cavalry seize their right flank and the battle.

A very hard fought victory for Alexander at "the Camel's House"



Wednesday, November 29, 2017

No Paint Armies take the table for the first time

Tonight's Battle of Gaugamela/Arbela will be using my needlepoint mesh No Paint Armies and using the Triumph! rules set played on an old canvas battlefield. Enjoy the photos. Remember, photos can be enlarged by clicking on them.  Battle report to follow in the next few days. 


                                             Alexander                                      Darius III











                                         Macedonian Sarissa Phalanx and supporting Auxiliary

Saturday, November 18, 2017

Monday, November 13, 2017

Battle of Hook's Farm with the Portable Wargame

Monday morning arrived rainy and raw. No morning walk today. The board was setup and the cup of tea was hot.

I prefer learning a new rules set with the help of my usual playing partner, Frank. Two heads are better than one, but I had committed to a solo practice game.   I would be using the "Two Kills Option". So here goes...  Please remember to click on the photo to see an enlarged view. 

     Initial deployment from Mr. Wells' Blue side.   Initial deployment, the Prince of Sciatica (red)

                                                             Turn 1 the Red army takes the church

 Turn 2 was Mr. Wells moving first
 Blue takes the farm and artillery sets up in designated positions
 Red would move first on turn 3
 Red's left flank would see the first fire. Blue was throwing a flurry of musket hits. 
 Red's cavalry on both flanks are forced to withdraw. Blue takes a casualty at the farm.
Red seizes the initiative in the center 
                      After several back and forth turns, Red loses his artillery at the church
 Red's reserve infantry moves into the church while the battle for the farm continues.
 Red continues to get poor results on his flanks
 The crucial battle for the farm goes well for Blue
 Red forces a retreat in the center, but fails to gain any other successes


Blue applies pressure on its right flank 
 Blue's cavalry routs the red cavalry.
Mr. Wells commands his blue troops to success up the hill toward the barn. 
 Red's exhaustion points reach 15
Blue continues to press its advantage. 
                                                            Victory for H.G. Wells' Blue army.

It was a great way to spend a rainy Monday morning. I know the rules better now, than before.  I could tell the moments when the battle was turning and recognized important dice rolls. Trying to work through the rules solo and to do it while trying to document it was a bit crazy. I am looking forward to playing this scenario again solo (without annotating and taking photos) and with my friend Frank. "The Portable Wargame" and it's companion "Developing the Portable Wargame" are a simple, fun and unique set of rules that are expandable to multiple eras. They are both available on Amazon as inexpensive downloads for your Kindle app.