Solo Adventure: “Midnight Heist at the Blue Orchid”
Welcome to your first-level GangBusters solo adventure. I’ll act as judge, narrate the scenes, and call for your actions and dice rolls. You control a single 1st-level gangster trying to prove yourself to your boss by pulling off a risky job. Let’s begin.
Adventure Premise
You’re a small-time hood in 1927 Chicago, known for your quick hands and nerve. Tonight, your boss “Big Tony” wants you to sneak into the rival O’Connor crew’s speakeasy—the Blue Orchid—and swipe their daybook. That ledger could bankrupt Mrs. O’Connor’s operation and boost your standing.
Key objectives:
Infiltrate the speakeasy without alerting the bouncers.
Find and steal the daybook.
Escape through the alleys before the fuzz arrives.
Rewards for success: increased respect in Big Tony’s crew, a few extra dollars, and a chance at promotion.
I'm intrigued - what role does CoPilot play? Description?
ReplyDeleteI asked the A.I. of CoPilot to design and referee a solo level 1 adventure for "GangBusters" and it did. I needed to resolve die rolls but a rudimentary solo adventure was possible. I used the deep thinking option. I also had CoPilot design a 1st level solo dungeon for AD&D and it created Luminescent Orb of Unlife – glows like a torch and grants +1 attack and damage vs. undead for 1 minute (once per day) as a treasure for defeating the level boss. My setup was " Please generate a dungeon suitable for a single 1st-level player using the Advanced Dungeons and Dragons ruleset. Add several rooms and a climactic final boss with an interesting magic item at the end. Design it so that you can act as a dungeon master and lead me through it as a level 1 character."
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