Thursday, April 12, 2018

The First Collapse of Civilization using Triumph! rules

A cautionary tale. The world was at peace. Civilizations thriving.  A merchant prince thinks he has a better way. Tariffs are imposed and migrants are targeted. Civilization collapses for the first time as the migrants unite and take advantage of the world chaos. It is the appearance of the Sea Peoples (top of photos) that threatens to plunge the world into a lingering darkness. In our battle, the New Kingdom Egyptians (bottom of photos) attempt to halt the unstoppable foe.  

 the Sea peoples enter from the top of photo
Not wanting to let the Sea Peoples establish themselves, the NKE advance with their Chariots in the center and their archers on their right flank. 
 The NKE initial archer assault is a series of complete misses, which embolden the Sea Peoples
The Sea Peoples light foot are decimated under the continuing bow fire 

Then the NKE archers unleash a further rain of death upon the SP raiders (I have never seen so many 6 to 1 dice rolls in quick succession)

 On their left flank the NKE elite foot destroy the Sea Peoples elite foot 
 The NKE archers turn the SP flank while holding their battle line.
 The final blow from the NKE bows was a fitting end to the battle.
 The Sea Peoples defeat the NKE rabble on the NKE left flank. 
A surprising overwhelming victory for the NKE

Summary: In DBA, the Sea Peoples are legendary. All those blades. What can stop them ?  However, with the new  Triumph!  shooting rules, archers are no longer the "weak element" of any army.  Yes, there were a ridiculous number of 6 to 1 die rolls during our battle, nevertheless, Triumph! did an excellent job with their new rules for bows !  I encourage you to give Triumph! rules a try !

Thursday, February 22, 2018

Hittites versus NKE using Triumph!

                              Looking like Moshe Dayan, the NKE general, wearing an eye patch from recent retina surgery, arrives on the desert battlefield
                                               Hittites on top of photo, NKE to the bottom

 Initial contact of chariots had mixed results
With a series of doubling dice rolls, the Archers on the NKE left flank destroy Hittite Spears while on the NKE right flank their Heavy Foot destroy the Hittite Spears.
As the doubling dice rolls continue for the NKE, the Hittite forces are routed from the battle.

Next up on the Triumph! schedule: The first collapse of civilization. Against that backdrop, these victorious NKE forces face the legendary Sea Peoples. 

Thursday, January 11, 2018

Wooden blocks & Plastic men without Mr. Borg 8-)

Back from the holidays and playing the H.G. Wells classic "Battle of Hook's Farm"  using  the Portable Wargame rules against my usual opponent, Frank. The Lego buildings were replaced with buildings made from wooden blocks Christmas gifted to myself and the Plastic Men are from my Risk replacement Army collection. 

 Church (white) and Barn/Farm (red) other buildings are houses.

 Back and forth action on the flanks
 Initial success by red at the church
 Flanks remain back and forth but Red solidifies the center

Victory for Red after seizing both the church (white) and barn (red). 
                                        A final view of the battlefield in a very close battle.

Thursday, December 21, 2017

Making 6mm Granny grate/Needlepoint chariots

Using #7 Needlepoint plastic mesh (Granny grate) slice out the base and sides for the chariot. The wheels are made using paper punch on card stock. Instructions for crafting the horses and drivers can be found here.  Assemble with a Super glue gel or a mini glue gun.  Use #10 mesh if you want  2 or 3 mm chariots.  [Please click on photo to enlarge]

Thursday, December 14, 2017

the Portable Wargame- Ancients on a 6" X 6" playing board... maybe

Both armies fit into a small photo storage container

                                                  Oops the original concept just wasn't going to work

                    So a change to an 8" X 8" playing board looking at Alexander's Macedonians.

                                                      A view of Darius III and his Persians

                 The armies prepare for battle. Alexander's Macedonians closer (on bottom of photo)

Darius has red chip behind chariot, Alexander blue chip behind cavalry
Order of battle from  Developing the Portable Wargame- Ancients  by Bob Cordery.
I adapted them to 12 stands each, 1 less light infantry for Macedonians. 

Macedonians will activate first.
First arrows fired by the Macedonian lights... a miss
The Persians engage with their heavy cavalry focused on those light bowmen.
The blue and red die are the "to hit" die (need 5+), yellow & green die indicate take damage or retreat per the rules for the Portable Wargame. Red pipe cleaners indicate loss of Strength Points (each stand has 2 strength points per optional rules)

Macedonians issue orders first.
Macedonian light infantry that began the battle are destroyed by the Persian cavalry. Losses on both sides as the Persian lose a heavy infantry unit.
Darius III is killed as his chariots are destroyed by the Macedonian Phalangites and both sides lose units of light cavalry on the Macedonian left flank. 

Casulties mount

The Persians fight back inflicting casualties on Alexander's Companions, but Alexander lives

The Persians lose additional heavy infantry as Alexander leads a furious assault on their right flank.
With Darius III dead and most of their heavy infantry destroyed...
Another victory for Alexander the Great, but at significant cost.

I apologize for the quality of the photos, but that is still a work in progress for me. Nevertheless, it was a fun and very portable miniatures game.  

Tuesday, December 5, 2017

No Paint Armies Primer

   I am a 68 year old gamer. My eyesight, even with magnification, and hand aren't what they used to be. Painting armies is no longer a pleasant part of my gaming hobby (was it ever ? ). I am also retired, which makes me cautious with my finances. But, I remember back to when I started in this hobby, when 54mm figures were imported and conveniently primed with black and white primers. In fact, they were probably used more in that state then when they were finally beautifully painted. "Get them on the table and let's play."  Yes, I have a very nice collection of painted 15mm figures for AWI, ECW, ACW, and DBA/Triumph!, as well as 25mm fantasy armies and smaller scale WW2 and Modern. But, you know, I still want to die with the most toys 8-) I'm retired and a widower, so I have time to expand my hobby interests. Hence, No Paint Armies (NPA). [Remember photos can be enlarged by clicking on them]
     I recently found some new Needlepoint plastic mesh in Gunmetal, Silver, Gold and Copper. Still haven't found gray or olive mesh for my No Paint Armies.  How to cut Needlepoint plastic mesh figures.
     No Paint Armies can also be made from repurposed Risk (tm) replacement parts, which can be found inexpensively on Ebay, at Goodwill stores, yard sales, or second hand stores.

 Risk (tm) 2003 replacement parts (above). Blue, Red, White, Green, Yellow/Gold, Dark gray. Tricornes and flags.
Risk (tm)1998 Replacement parts (above). Black, Blue, Red, Gray, Yellow, Green. Shakos and kneeling infantry.

   Quick and easy Napoleonic No Paint Armies. Red (British), Blue (French), White/light Gray (Austrians), Green (Russians), Black/Dark Gray (Prussians), Yellow/Gold (German states).

                   Testing various mounting methods for use with The Portable Wargame rules set.

    The 1998 Risk (tm) figures are approximately 10 mm and the 2003 figures are approximately 15 mm, while the Needlepoint mesh armies are approximately 6 mm. Both sets of Risk (tm) figures contain 40 infantry, 12 cavalry, and 8 artillery figures per color.
     Cost comparison: A Needlepoint mesh army costs under $1.00, and the best I've done so far for a Risk (tm) replacement army is $1.34 with free shipping (but on average around $2.00).

                   Risk(tm) is a trademark of Hasbro. I remember who paid me royalties  8-)