Troops from the Fabi Republic (white) engage troops from the Principality of Magnus (black) in a meeting engagement.
Flag of the Fabi Republic
Both sides are equally matched. 2 units of light infantry with muskets, 2 regular infantry units with muskets, 1 field artillery unit, 1 light cavalry (muskets), 1 dragoon (muskets) and a mounted Commander.
The prize: winning side gains access to heavy infantry in the future.
Turn 1: White issues 5 commands, while Black only issues 3 orders.
Both artilleries hit each other causing both to retreat
White advances light infantry into the woods, and Black advances his light troops toward the woods.White's Commander and Dragoons advance on their right flank. Black advances regular muskets in center
Blacks artillery takes damage from counter battery fire.
Black moves light cavalry into the woods supported by light infantry. Fighting erupts in woods, while White's cavalry and commander advance on their right flank.Black's artillery is destroyed by White's artillery.
Infantry clash in the Center and Dragoons fight to little affect on the flank.
Battles continue across the battlefield.
Black's dragoons are defeated but its Commander escapes.
Black suffers numerous casualties in the woods and with a detached Commander withdraws from the battlefield.
The Republic of Fabi defeats the Principality of Magnus.
Errata: bases were standard 40mm X 20 mm for infantry, 40mm X 30 mm for cavalry and 40mm squares for artillery.
Still need some work on adapting rules for Solo play. Looking at using a 18 inch square board with 2 inch squares (9 X 9) allowing for solo play with left flank, center, right flank options.
But, a fun way to spend a rest day for the World Chess Championship in London 8-)
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